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https://github.com/osukey/osukey.git
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Add replay speed adjustment
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@ -32,6 +32,7 @@ namespace osu.Game.Screens.Play
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
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public readonly ModDisplay ModDisplay;
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public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
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private Bindable<bool> showHud;
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private bool replayLoaded;
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@ -55,7 +56,7 @@ namespace osu.Game.Screens.Play
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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//ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
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ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
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}
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});
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}
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@ -98,7 +99,10 @@ namespace osu.Game.Screens.Play
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// in the case a replay isn't loaded, we want some elements to only appear briefly.
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if (!replayLoaded)
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{
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ReplaySettingsOverlay.Hide();
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ModDisplay.Delay(2000).FadeOut(200);
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -176,12 +180,12 @@ namespace osu.Game.Screens.Play
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Margin = new MarginPadding { Top = 20, Right = 10 },
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};
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//protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay
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//{
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// Anchor = Anchor.TopRight,
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// Origin = Anchor.TopRight,
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// Margin = new MarginPadding { Top = 100, Right = 10 },
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//};
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protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Top = 100, Right = 10 },
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};
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public virtual void BindProcessor(ScoreProcessor processor)
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{
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