mirror of
https://github.com/osukey/osukey.git
synced 2025-05-25 23:47:30 +09:00
Fix additional bugs, tweak L+F
This commit is contained in:
parent
8d4a211419
commit
6da092ab30
@ -56,13 +56,13 @@ namespace osu.Game.Database
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
BeatmapSetID = metadata.BeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Path = path,
|
||||
Hash = hash,
|
||||
};
|
||||
beatmapSet.Metadata = metadata;
|
||||
connection.Insert(beatmapSet);
|
||||
connection.Insert(metadata);
|
||||
var maps = new List<BeatmapInfo>();
|
||||
beatmapSet.Metadata = metadata;
|
||||
connection.Insert(beatmapSet);
|
||||
using (var reader = ArchiveReader.GetReader(storage, path))
|
||||
{
|
||||
string[] mapNames = reader.ReadBeatmaps();
|
||||
@ -73,9 +73,10 @@ namespace osu.Game.Database
|
||||
var decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
Beatmap beatmap = decoder.Decode(stream);
|
||||
beatmap.BeatmapInfo.Path = name;
|
||||
beatmap.BeatmapInfo.BeatmapSetID = beatmapSet.BeatmapSetID;
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
maps.Add(beatmap.BeatmapInfo);
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
connection.Insert(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
[PrimaryKey]
|
||||
public int BeatmapID { get; set; }
|
||||
[ForeignKey(typeof(BeatmapSetInfo)), NotNull]
|
||||
[ForeignKey(typeof(BeatmapSetInfo))]
|
||||
public int BeatmapSetID { get; set; }
|
||||
[ManyToOne]
|
||||
public BeatmapSetInfo BeatmapSet { get; set; }
|
||||
|
@ -24,6 +24,7 @@ namespace osu.Game.GameModes.Play
|
||||
public event Action<BeatmapSetInfo> SetSelected;
|
||||
public event Action<BeatmapSetInfo, BeatmapInfo> BeatmapSelected;
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
private BeatmapSetBox setBox;
|
||||
private FlowContainer topContainer;
|
||||
private FlowContainer difficulties;
|
||||
private bool collapsed;
|
||||
@ -48,6 +49,11 @@ namespace osu.Game.GameModes.Play
|
||||
topContainer.Remove(difficulties);
|
||||
else
|
||||
topContainer.Add(difficulties);
|
||||
setBox.BorderColour = new Color4(
|
||||
setBox.BorderColour.R,
|
||||
setBox.BorderColour.G,
|
||||
setBox.BorderColour.B,
|
||||
collapsed ? 0 : 255);
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,7 +70,7 @@ namespace osu.Game.GameModes.Play
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(1, 0),
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Children = new[] { new BeatmapSetBox(beatmapSet) }
|
||||
Children = new[] { setBox = new BeatmapSetBox(beatmapSet) }
|
||||
}
|
||||
};
|
||||
difficulties = new FlowContainer // Deliberately not added to children
|
||||
@ -96,6 +102,10 @@ namespace osu.Game.GameModes.Play
|
||||
this.beatmapSet = beatmapSet;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1, 0);
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
BorderThickness = 2;
|
||||
BorderColour = new Color4(221, 255, 255, 0);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
|
@ -56,30 +56,41 @@ namespace osu.Game.GameModes.Play
|
||||
|
||||
public PlaySongSelect()
|
||||
{
|
||||
const float backgroundWidth = 0.6f;
|
||||
const float backgroundSlant = 25;
|
||||
const float scrollWidth = 500;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(backgroundWidth, 0.5f),
|
||||
Colour = new Color4(0, 0, 0, 0.5f),
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Size = new Vector2(backgroundWidth, 0.5f),
|
||||
Position = new Vector2(0, 0.5f),
|
||||
Colour = new Color4(0, 0, 0, 0.5f),
|
||||
Size = new Vector2(1),
|
||||
Padding = new MarginPadding { Right = scrollWidth - 100 },
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1, 0.5f),
|
||||
Colour = new Color4(0, 0, 0, 0.5f),
|
||||
Shear = new Vector2(0.15f, 0),
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Size = new Vector2(1, 0.5f),
|
||||
Position = new Vector2(0, 0.5f),
|
||||
Colour = new Color4(0, 0, 0, 0.5f),
|
||||
// TODO: Figure out the inverse shear problem
|
||||
//Shear = new Vector2(-0.15f, 0),
|
||||
},
|
||||
}
|
||||
},
|
||||
scrollContainer = new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f, 1),
|
||||
Position = new Vector2(0.5f, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(scrollWidth, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
setList = new FlowContainer
|
||||
|
Loading…
x
Reference in New Issue
Block a user