Use MaskingSmoothness to make masked diagonal edges smoother.

This commit is contained in:
Thomas Müller
2017-02-04 11:06:26 +01:00
parent e00581d838
commit 6db70f8850
4 changed files with 8 additions and 5 deletions

View File

@ -83,6 +83,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
@ -93,7 +94,7 @@ namespace osu.Game.Graphics.UserInterface
IconLayer = new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
}
},
@ -116,6 +117,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
@ -128,7 +130,7 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
EdgeSmoothness = new Vector2(2, 0),
},
}
},