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Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
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@ -3,7 +3,6 @@
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using System;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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@ -11,31 +10,55 @@ namespace osu.Game.Rulesets.Objects
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{
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public class PathControlPoint : IEquatable<PathControlPoint>
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{
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private Vector2 position;
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/// <summary>
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/// The position of this <see cref="PathControlPoint"/>.
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/// </summary>
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[JsonProperty]
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public readonly Bindable<Vector2> Position = new Bindable<Vector2>();
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public Vector2 Position
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{
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get => position;
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set
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{
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if (value == position)
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return;
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position = value;
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Changed?.Invoke();
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}
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}
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private PathType? type;
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/// <summary>
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/// The type of path segment starting at this <see cref="PathControlPoint"/>.
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/// If null, this <see cref="PathControlPoint"/> will be a part of the previous path segment.
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/// </summary>
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[JsonProperty]
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public readonly Bindable<PathType?> Type = new Bindable<PathType?>();
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public PathType? Type
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{
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get => type;
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set
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{
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if (value == type)
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return;
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type = value;
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Changed?.Invoke();
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}
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}
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/// <summary>
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/// Invoked when any property of this <see cref="PathControlPoint"/> is changed.
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/// </summary>
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internal event Action Changed;
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public event Action Changed;
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/// <summary>
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/// Creates a new <see cref="PathControlPoint"/>.
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/// </summary>
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public PathControlPoint()
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{
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Position.ValueChanged += _ => Changed?.Invoke();
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Type.ValueChanged += _ => Changed?.Invoke();
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}
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/// <summary>
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@ -46,10 +69,10 @@ namespace osu.Game.Rulesets.Objects
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public PathControlPoint(Vector2 position, PathType? type = null)
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: this()
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{
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Position.Value = position;
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Type.Value = type;
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Position = position;
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Type = type;
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}
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public bool Equals(PathControlPoint other) => Position.Value == other?.Position.Value && Type.Value == other.Type.Value;
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public bool Equals(PathControlPoint other) => Position == other?.Position && Type == other.Type;
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}
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}
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