Remove bindable usage in PathControlPoint

This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
This commit is contained in:
Dean Herbert
2021-08-26 01:42:57 +09:00
parent f02b6b3657
commit 6dcd9427ac
25 changed files with 203 additions and 188 deletions

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Objects
public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOffset)
{
var points = sliderPath.ControlPoints.ToArray();
positionalOffset = points.Last().Position.Value;
positionalOffset = points.Last().Position;
sliderPath.ControlPoints.Clear();
@ -28,17 +28,13 @@ namespace osu.Game.Rulesets.Objects
for (var i = 0; i < points.Length; i++)
{
var p = points[i];
p.Position.Value -= positionalOffset;
p.Position -= positionalOffset;
// propagate types forwards to last null type
if (i == points.Length - 1)
p.Type.Value = lastType;
else if (p.Type.Value != null)
{
var newType = p.Type.Value;
p.Type.Value = lastType;
lastType = newType;
}
p.Type = lastType;
else if (p.Type != null)
(p.Type, lastType) = (lastType, p.Type);
sliderPath.ControlPoints.Insert(0, p);
}