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Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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} while (rng.Next(2) != 0);
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int length = sliderPath.ControlPoints.Count - start + 1;
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sliderPath.ControlPoints[start].Type.Value = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
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sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
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} while (rng.Next(3) != 0);
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if (rng.Next(5) == 0)
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@ -210,13 +210,13 @@ namespace osu.Game.Rulesets.Catch.Tests
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path.ConvertToSliderPath(sliderPath, sliderStartY);
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Assert.That(sliderPath.Distance, Is.EqualTo(path.Distance).Within(1e-3));
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Assert.That(sliderPath.ControlPoints[0].Position.Value.X, Is.EqualTo(path.Vertices[0].X));
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Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X));
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assertInvariants(path.Vertices, true);
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foreach (var point in sliderPath.ControlPoints)
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{
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Assert.That(point.Type.Value, Is.EqualTo(PathType.Linear).Or.Null);
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Assert.That(sliderStartY + point.Position.Value.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
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Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null);
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Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
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}
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for (int i = 0; i < 10; i++)
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