mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
This commit is contained in:
@ -74,14 +74,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestAddControlPoint()
|
||||
{
|
||||
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100))));
|
||||
AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = { Value = new Vector2(100) } }));
|
||||
AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = new Vector2(100) }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInsertControlPoint()
|
||||
{
|
||||
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100))));
|
||||
AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = { Value = new Vector2(0, 100) } }));
|
||||
AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = new Vector2(0, 100) }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -95,14 +95,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestChangePathType()
|
||||
{
|
||||
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
||||
AddStep("change type to bezier", () => path.ControlPoints[0].Type.Value = PathType.Bezier);
|
||||
AddStep("change type to bezier", () => path.ControlPoints[0].Type = PathType.Bezier);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddSegmentByChangingType()
|
||||
{
|
||||
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))));
|
||||
AddStep("change second point type to bezier", () => path.ControlPoints[1].Type.Value = PathType.Bezier);
|
||||
AddStep("change second point type to bezier", () => path.ControlPoints[1].Type = PathType.Bezier);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -111,10 +111,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("create path", () =>
|
||||
{
|
||||
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
|
||||
path.ControlPoints[1].Type.Value = PathType.Bezier;
|
||||
path.ControlPoints[1].Type = PathType.Bezier;
|
||||
});
|
||||
|
||||
AddStep("change second point type to null", () => path.ControlPoints[1].Type.Value = null);
|
||||
AddStep("change second point type to null", () => path.ControlPoints[1].Type = null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("create path", () =>
|
||||
{
|
||||
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
|
||||
path.ControlPoints[1].Type.Value = PathType.Bezier;
|
||||
path.ControlPoints[1].Type = PathType.Bezier;
|
||||
});
|
||||
|
||||
AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
|
||||
@ -185,8 +185,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
|
||||
{
|
||||
var points = controlPoints.Select(p => new PathControlPoint { Position = { Value = p } }).ToList();
|
||||
points[0].Type.Value = type;
|
||||
var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
|
||||
points[0].Type = type;
|
||||
return points;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user