Merge branch 'editor-position-snap' into mania-distance-snap-grid

This commit is contained in:
Dean Herbert
2020-05-22 11:27:36 +09:00
19 changed files with 158 additions and 112 deletions

View File

@ -83,48 +83,17 @@ namespace osu.Game.Rulesets.Mania.Edit
if (column == null)
return new SnapResult(screenSpacePosition, null);
var hoc = column.HitObjectContainer;
// convert to local space of column so we can snap and fetch correct location.
Vector2 localPosition = hoc.ToLocalSpace(screenSpacePosition);
var scrollInfo = drawableRuleset.ScrollingInfo;
if (scrollInfo.Direction.Value == ScrollingDirection.Down)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
localPosition.Y = hoc.DrawHeight - localPosition.Y;
}
double targetTime = scrollInfo.Algorithm.TimeAt(localPosition.Y, EditorClock.CurrentTime, scrollInfo.TimeRange.Value, hoc.DrawHeight);
double targetTime = column.TimeAtScreenSpacePosition(screenSpacePosition);
// apply beat snapping
targetTime = BeatSnapProvider.SnapTime(targetTime);
// convert back to screen space
screenSpacePosition = ScreenSpacePositionAtTime(targetTime, column);
screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime);
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
}
public Vector2 ScreenSpacePositionAtTime(double time, Column column = null)
{
var hoc = (column ?? Playfield.GetColumn(0)).HitObjectContainer;
var scrollInfo = drawableRuleset.ScrollingInfo;
var pos = scrollInfo.Algorithm.PositionAt(time, EditorClock.CurrentTime, scrollInfo.TimeRange.Value, hoc.DrawHeight);
if (scrollInfo.Direction.Value == ScrollingDirection.Down)
{
// as explained above
pos = hoc.DrawHeight - pos;
}
return hoc.ToScreenSpace(new Vector2(hoc.DrawWidth / 2, pos));
}
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);