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Add spectate button + test
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerSpectateButton : MultiplayerTestScene
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{
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private MultiplayerSpectateButton button;
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private IDisposable readyClickOperation;
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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Child = button = new MultiplayerSpectateButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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OnSpectateClick = async () =>
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{
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readyClickOperation = OngoingOperationTracker.BeginOperation();
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await Client.ToggleSpectate();
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readyClickOperation.Dispose();
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}
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};
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});
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[TestCase(MultiplayerUserState.Idle)]
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[TestCase(MultiplayerUserState.Ready)]
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public void TestToggleWhenIdle(MultiplayerUserState initialState)
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{
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addClickButtonStep();
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AddAssert("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
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addClickButtonStep();
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AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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}
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private void addClickButtonStep() => AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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}
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}
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@ -249,6 +249,33 @@ namespace osu.Game.Online.Multiplayer
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}
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}
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}
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}
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/// <summary>
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/// Toggles the <see cref="LocalUser"/>'s spectating state.
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/// </summary>
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/// <exception cref="InvalidOperationException">If a toggle of the spectating state is not valid at this time.</exception>
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public async Task ToggleSpectate()
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{
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var localUser = LocalUser;
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if (localUser == null)
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return;
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switch (localUser.State)
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{
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case MultiplayerUserState.Idle:
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case MultiplayerUserState.Ready:
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await ChangeState(MultiplayerUserState.Spectating).ConfigureAwait(false);
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return;
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case MultiplayerUserState.Spectating:
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await ChangeState(MultiplayerUserState.Idle).ConfigureAwait(false);
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return;
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default:
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throw new InvalidOperationException($"Cannot toggle spectate when in {localUser.State}");
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}
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}
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public abstract Task TransferHost(int userId);
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public abstract Task TransferHost(int userId);
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public abstract Task ChangeSettings(MultiplayerRoomSettings settings);
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public abstract Task ChangeSettings(MultiplayerRoomSettings settings);
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@ -0,0 +1,92 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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{
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public class MultiplayerSpectateButton : MultiplayerRoomComposite
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{
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public Action OnSpectateClick
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{
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set => button.Action = value;
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}
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[Resolved]
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private OngoingOperationTracker ongoingOperationTracker { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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private IBindable<bool> operationInProgress;
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private readonly ButtonWithTrianglesExposed button;
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public MultiplayerSpectateButton()
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{
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InternalChild = button = new ButtonWithTrianglesExposed
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Enabled = { Value = true },
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
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operationInProgress.BindValueChanged(_ => updateState());
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}
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protected override void OnRoomUpdated()
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{
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base.OnRoomUpdated();
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updateState();
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}
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private void updateState()
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{
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var localUser = Client.LocalUser;
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if (localUser == null)
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return;
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Debug.Assert(Room != null);
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switch (localUser.State)
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{
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default:
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button.Text = "Spectate";
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button.BackgroundColour = colours.Blue;
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button.Triangles.ColourDark = colours.Blue;
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button.Triangles.ColourLight = colours.BlueLight;
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break;
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case MultiplayerUserState.Spectating:
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button.Text = "Stop spectating";
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button.BackgroundColour = colours.Red;
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button.Triangles.ColourDark = colours.Red;
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button.Triangles.ColourLight = colours.RedLight;
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break;
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}
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button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
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}
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private class ButtonWithTrianglesExposed : TriangleButton
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{
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public new Triangles Triangles => base.Triangles;
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}
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}
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}
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