mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Remove all usage of DI to retrieve InputManager
Uses GetContainingInputManager instead, as per framework changes.
This commit is contained in:
@ -34,9 +34,8 @@ namespace osu.Game.Graphics.Containers
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protected override Container<Drawable> Content => content;
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[BackgroundDependencyLoader]
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private void load(UserInputManager input, OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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this.input = input;
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parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
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parallaxEnabled.ValueChanged += delegate
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{
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@ -48,6 +47,12 @@ namespace osu.Game.Graphics.Containers
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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input = GetContainingInputManager();
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}
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private bool firstUpdate = true;
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protected override void Update()
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@ -28,18 +28,10 @@ namespace osu.Game.Graphics.UserInterface
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{
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focus = value;
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if (!focus && HasFocus)
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inputManager.ChangeFocus(null);
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GetContainingInputManager().ChangeFocus(null);
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}
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}
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private InputManager inputManager;
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[BackgroundDependencyLoader]
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private void load(UserInputManager inputManager)
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{
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this.inputManager = inputManager;
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}
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protected override void OnFocus(InputState state)
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{
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base.OnFocus(state);
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