Implement ShearedNub.cs as well as tweak the syntax in NormalNub.cs

This commit is contained in:
mk56-spn
2023-01-26 13:53:17 +01:00
parent b8ae689b31
commit 6dfb9630d6
3 changed files with 33 additions and 4 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public partial class ShearedNub : Nub
{
public static readonly Vector2 SHEAR = new Vector2(0.15f, 0);
protected override Container CreateNubContainer() =>
new Container
{
Shear = SHEAR,
BorderColour = Colour4.White,
BorderThickness = BORDER_WIDTH,
Masking = true,
CornerRadius = 5,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
}
}