Merge branch 'master' into osu-tab-strip

This commit is contained in:
Dan Balasescu
2018-04-04 14:20:06 +09:00
committed by GitHub
100 changed files with 1178 additions and 305 deletions

View File

@ -11,7 +11,9 @@ using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
namespace osu.Game.Overlays.Direct
{
@ -20,7 +22,7 @@ namespace osu.Game.Overlays.Direct
private const float horizontal_padding = 10;
private const float vertical_padding = 5;
private FillFlowContainer bottomPanel;
private FillFlowContainer bottomPanel, statusContainer;
private PlayButton playButton;
private Box progressBar;
@ -199,7 +201,37 @@ namespace osu.Game.Overlays.Direct
Size = new Vector2(30),
Alpha = 0,
},
statusContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 5, Left = 5 },
Spacing = new Vector2(5),
},
});
if (SetInfo.OnlineInfo?.HasVideo ?? false)
{
statusContainer.Add(new IconPill(FontAwesome.fa_film));
}
statusContainer.Add(new BeatmapSetOnlineStatusPill(12, new MarginPadding { Horizontal = 10, Vertical = 5 })
{
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
});
}
protected override bool OnHover(InputState state)
{
statusContainer.FadeOut(120, Easing.InOutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
base.OnHoverLost(state);
statusContainer.FadeIn(120, Easing.InOutQuint);
}
}
}

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@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public class IconPill : CircularContainer
{
public IconPill(FontAwesome icon)
{
AutoSizeAxes = Axes.Both;
Masking = true;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
new Container
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding(5),
Child = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = icon,
Size = new Vector2(12),
},
},
};
}
}
}