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Switch to correct ruleset when changing beatmap
This is only really noticeable when using the MusicController to change tracks while at song select.
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@ -243,6 +243,8 @@ namespace osu.Game.Screens.Select
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}
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else
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{
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ruleset.Value = beatmap.Ruleset;
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if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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else
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