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Allow starting maps by clicking an active panel a second time.
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@ -348,7 +348,11 @@ namespace osu.Game.Screens.Select
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var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
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var group = new BeatmapGroup(beatmap) { SelectionChanged = selectionChanged };
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var group = new BeatmapGroup(beatmap)
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{
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SelectionChanged = selectionChanged,
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StartRequested = b => start()
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};
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//for the time being, let's completely load the difficulty panels in the background.
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//this likely won't scale so well, but allows us to completely async the loading flow.
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