Allow starting maps by clicking an active panel a second time.

This commit is contained in:
Dean Herbert
2016-12-18 16:59:13 +09:00
parent 2cbc528971
commit 6e10a9bb29
3 changed files with 22 additions and 2 deletions

View File

@ -348,7 +348,11 @@ namespace osu.Game.Screens.Select
var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
var group = new BeatmapGroup(beatmap) { SelectionChanged = selectionChanged };
var group = new BeatmapGroup(beatmap)
{
SelectionChanged = selectionChanged,
StartRequested = b => start()
};
//for the time being, let's completely load the difficulty panels in the background.
//this likely won't scale so well, but allows us to completely async the loading flow.