diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
index f4358118c7..844d8d76a1 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Mods
///
/// Number of previous hit circles to be shifted together when a slider needs to be moved.
///
- private const int shift_object_count = 10;
+ private const int objects_to_shift_before_slider = 10;
private Random rng;
@@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
var toBeShifted = new List();
- for (int j = i - 1; j >= i - shift_object_count && j >= 0; j--)
+ for (int j = i - 1; j >= i - objects_to_shift_before_slider && j >= 0; j--)
{
// only shift hit circles
if (!(hitObjects[j] is HitCircle)) break;