From 6e1839fcf2e48f90806bdebf3953d8152c3eab4f Mon Sep 17 00:00:00 2001 From: Henry Lin Date: Thu, 1 Jul 2021 10:08:28 +0800 Subject: [PATCH] Rename `shift_object_count` to `objects_to_shift_before_slider` --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index f4358118c7..844d8d76a1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// /// Number of previous hit circles to be shifted together when a slider needs to be moved. /// - private const int shift_object_count = 10; + private const int objects_to_shift_before_slider = 10; private Random rng; @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Mods { var toBeShifted = new List(); - for (int j = i - 1; j >= i - shift_object_count && j >= 0; j--) + for (int j = i - 1; j >= i - objects_to_shift_before_slider && j >= 0; j--) { // only shift hit circles if (!(hitObjects[j] is HitCircle)) break;