Don't track local user score in any special way

This commit is contained in:
Dean Herbert
2020-12-16 15:53:15 +09:00
parent c1ba0f4642
commit 6e2131c164

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Spectator; using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -24,8 +23,6 @@ namespace osu.Game.Screens.Play.HUD
public MultiplayerGameplayLeaderboard(ScoreProcessor scoreProcessor) public MultiplayerGameplayLeaderboard(ScoreProcessor scoreProcessor)
{ {
this.scoreProcessor = scoreProcessor; this.scoreProcessor = scoreProcessor;
AddPlayer(new BindableDouble(), new GuestUser());
} }
[Resolved] [Resolved]