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Move default catcher sprite to its own file
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public class DefaultCatcherSprite : Sprite
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{
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private readonly CatcherAnimationState state;
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public DefaultCatcherSprite(CatcherAnimationState state)
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{
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this.state = state;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get($"Gameplay/catch/fruit-catcher-{state.ToString().ToLower()}");
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}
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}
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}
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