Merge pull request #10649 from ppy/dependabot/nuget/Microsoft.CodeAnalysis.FxCopAnalyzers-3.3.1

This commit is contained in:
Dean Herbert
2020-11-02 11:52:38 +09:00
committed by GitHub
15 changed files with 21 additions and 18 deletions

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@ -18,7 +18,7 @@
<ItemGroup Label="Code Analysis"> <ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" /> <PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" /> <AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" /> <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.1" PrivateAssets="All" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Code Analysis"> <PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>

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@ -64,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Mods
/// </summary> /// </summary>
private const float target_clamp = 1; private const float target_clamp = 1;
private readonly float targetBreakMultiplier = 0; private readonly float targetBreakMultiplier;
private readonly float easing = 1; private readonly float easing;
private readonly CompositeDrawable restrictTo; private readonly CompositeDrawable restrictTo;
@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
this.restrictTo = restrictTo; this.restrictTo = restrictTo;
this.beatmap = beatmap; this.beatmap = beatmap;
targetBreakMultiplier = 0;
easing = 1;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -81,8 +81,8 @@ namespace osu.Game.Tests.Gameplay
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
{ {
public bool NewCombo { get; set; } = false; public bool NewCombo { get; set; }
public int ComboOffset { get; } = 0; public int ComboOffset => 0;
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>(); public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();

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@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true); public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = null; public IBindableList<Room> Rooms => null;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{ {

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@ -197,8 +197,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private class TestHitObject : ConvertHitObject, IHasPosition private class TestHitObject : ConvertHitObject, IHasPosition
{ {
public float X { get; } = 0; public float X => 0;
public float Y { get; } = 0; public float Y => 0;
public Vector2 Position { get; } = Vector2.Zero; public Vector2 Position { get; } = Vector2.Zero;
} }
} }

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@ -417,7 +417,7 @@ namespace osu.Game.Beatmaps.Formats
string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty; string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
int volume = samples.FirstOrDefault()?.Volume ?? 100; int volume = samples.FirstOrDefault()?.Volume ?? 100;
sb.Append(":"); sb.Append(':');
sb.Append(FormattableString.Invariant($"{customSampleBank}:")); sb.Append(FormattableString.Invariant($"{customSampleBank}:"));
sb.Append(FormattableString.Invariant($"{volume}:")); sb.Append(FormattableString.Invariant($"{volume}:"));
sb.Append(FormattableString.Invariant($"{sampleFilename}")); sb.Append(FormattableString.Invariant($"{sampleFilename}"));

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@ -347,7 +347,7 @@ namespace osu.Game.Beatmaps.Formats
/// <param name="line">The line which may contains variables.</param> /// <param name="line">The line which may contains variables.</param>
private void decodeVariables(ref string line) private void decodeVariables(ref string line)
{ {
while (line.IndexOf('$') >= 0) while (line.Contains('$'))
{ {
string origLine = line; string origLine = line;

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@ -26,7 +26,7 @@ namespace osu.Game.Database
/// Whether this write usage will commit a transaction on completion. /// Whether this write usage will commit a transaction on completion.
/// If false, there is a parent usage responsible for transaction commit. /// If false, there is a parent usage responsible for transaction commit.
/// </summary> /// </summary>
public bool IsTransactionLeader = false; public bool IsTransactionLeader;
protected void Dispose(bool disposing) protected void Dispose(bool disposing)
{ {

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@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
/// Allows controlling the scroll bar from any position in the container using the right mouse button. /// Allows controlling the scroll bar from any position in the container using the right mouse button.
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location. /// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
/// </summary> /// </summary>
public bool RightMouseScrollbar = false; public bool RightMouseScrollbar;
/// <summary> /// <summary>
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02. /// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.

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@ -41,7 +41,7 @@ namespace osu.Game.IO.Archives
return null; return null;
byte[] buffer = new byte[input.Length]; byte[] buffer = new byte[input.Length];
await input.ReadAsync(buffer, 0, buffer.Length); await input.ReadAsync(buffer);
return buffer; return buffer;
} }
} }

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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Replays
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data. /// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
/// Disabling this can make replay playback smoother (useful for autoplay, currently). /// Disabling this can make replay playback smoother (useful for autoplay, currently).
/// </summary> /// </summary>
public bool FrameAccuratePlayback = false; public bool FrameAccuratePlayback;
protected bool HasFrames => Frames.Count > 0; protected bool HasFrames => Frames.Count > 0;

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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset)); matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset));
if (!string.IsNullOrEmpty(criteria.SearchString)) if (!string.IsNullOrEmpty(criteria.SearchString))
matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0); matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase));
r.MatchingFilter = matchingFilter; r.MatchingFilter = matchingFilter;
} }

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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Select.Carousel
var terms = Beatmap.SearchableTerms; var terms = Beatmap.SearchableTerms;
foreach (var criteriaTerm in criteria.SearchTerms) foreach (var criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0); match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs. // if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata. // this should be done after text matching so we can prioritise matching numbers in metadata.

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@ -126,7 +126,7 @@ namespace osu.Game.Screens.Select
if (string.IsNullOrEmpty(value)) if (string.IsNullOrEmpty(value))
return false; return false;
return value.IndexOf(SearchTerm, StringComparison.InvariantCultureIgnoreCase) >= 0; return value.Contains(SearchTerm, StringComparison.InvariantCultureIgnoreCase);
} }
public string SearchTerm; public string SearchTerm;

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual
/// <summary> /// <summary>
/// Whether custom test steps are provided. Custom tests should invoke <see cref="CreateTest"/> to create the test steps. /// Whether custom test steps are provided. Custom tests should invoke <see cref="CreateTest"/> to create the test steps.
/// </summary> /// </summary>
protected virtual bool HasCustomSteps { get; } = false; protected virtual bool HasCustomSteps => false;
protected TestPlayer Player; protected TestPlayer Player;