mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Use new OnAdd and OnRemove to invalidate DHO
This commit is contained in:
@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// <summary>
|
||||
/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
|
||||
/// </summary>
|
||||
internal void InvalidateHitObject(DrawableHitObject hitObject)
|
||||
private void invalidateHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
// Lifetime computation is delayed until next update because
|
||||
// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
|
||||
@ -158,6 +158,31 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
layoutComputed.Remove(hitObject);
|
||||
}
|
||||
|
||||
private void onAddRecursive(DrawableHitObject hitObject)
|
||||
{
|
||||
invalidateHitObject(hitObject);
|
||||
|
||||
hitObject.DefaultsApplied += invalidateHitObject;
|
||||
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
onAddRecursive(nested);
|
||||
}
|
||||
|
||||
protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject);
|
||||
|
||||
private void onRemoveRecursive(DrawableHitObject hitObject)
|
||||
{
|
||||
toComputeLifetime.Remove(hitObject);
|
||||
layoutComputed.Remove(hitObject);
|
||||
|
||||
hitObject.DefaultsApplied -= invalidateHitObject;
|
||||
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
onRemoveRecursive(nested);
|
||||
}
|
||||
|
||||
protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
|
||||
|
||||
private float scrollLength;
|
||||
|
||||
protected override void Update()
|
||||
|
Reference in New Issue
Block a user