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Move track to MusicController, compiles
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@ -24,7 +24,6 @@ using osu.Game.Scoring;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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using osuTK;
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using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -33,18 +32,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Resolved]
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private AudioManager audioManager { get; set; }
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private TrackVirtualManual track;
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protected override bool Autoplay => true;
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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track = (TrackVirtualManual)working.Track;
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return working;
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}
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=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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private DrawableSpinner drawableSpinner;
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private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
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@ -54,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddUntilStep("wait for track to start running", () => MusicController.IsPlaying);
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AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
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}
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@ -198,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void addSeekStep(double time)
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{
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AddStep($"seek to {time}", () => track.Seek(time));
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AddStep($"seek to {time}", () => MusicController.SeekTo(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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