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Added bindable stardifficulty to StarRatingDisplay
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@ -105,7 +105,6 @@ namespace osu.Game.Screens.Select
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beatmapDifficulty?.UnbindAll();
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beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
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beatmapDifficulty.BindValueChanged(_ => updateDisplay());
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updateDisplay();
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}
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@ -151,7 +150,7 @@ namespace osu.Game.Screens.Select
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removeOldInfo();
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Add(Background = loaded);
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Add(Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty())
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Add(Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty)
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{
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Shear = -Shear
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});
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@ -176,15 +175,16 @@ namespace osu.Game.Screens.Select
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private ILocalisedBindableString titleBinding;
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private ILocalisedBindableString artistBinding;
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private FillFlowContainer infoLabelContainer;
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private Drawable starRatingDisplay;
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private Container bpmLabelContainer;
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private ModSettingChangeTracker settingChangeTracker;
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private readonly WorkingBeatmap beatmap;
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private readonly RulesetInfo ruleset;
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private readonly IReadOnlyList<Mod> mods;
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private readonly StarDifficulty starDifficulty;
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private readonly IBindable<StarDifficulty?> starDifficulty;
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public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
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public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, IBindable<StarDifficulty?> difficulty)
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{
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this.beatmap = beatmap;
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ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
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@ -241,12 +241,13 @@ namespace osu.Game.Screens.Select
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Shear = wedged_container_shear,
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Children = new[]
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{
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createStarRatingDisplay(starDifficulty).With(display =>
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starRatingDisplay = new StarRatingDisplay(starDifficulty)
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{
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display.Anchor = Anchor.TopRight;
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display.Origin = Anchor.TopRight;
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display.Shear = -wedged_container_shear;
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}),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Shear = -wedged_container_shear,
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Margin = new MarginPadding { Bottom = 5 }
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},
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StatusPill = new BeatmapSetOnlineStatusPill
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{
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Anchor = Anchor.TopRight,
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@ -309,6 +310,18 @@ namespace osu.Game.Screens.Select
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addInfoLabels();
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}
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private void setStarRatingDisplayVisibility()
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{
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if (starDifficulty.Value.HasValue && starDifficulty.Value.Value.Stars > 0)
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{
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starRatingDisplay.Show();
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}
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else
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{
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starRatingDisplay.Hide();
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}
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}
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private InfoLabel[] getRulesetInfoLabels()
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{
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try
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@ -420,18 +433,14 @@ namespace osu.Game.Screens.Select
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};
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}
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private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
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? new StarRatingDisplay(difficulty)
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{
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Margin = new MarginPadding { Bottom = 5 }
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}
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: Empty();
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private class DifficultyColourBar : Container
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{
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private readonly StarDifficulty difficulty;
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private Box solidDifficultyBox;
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private Box transparentDifficultyBox;
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public DifficultyColourBar(StarDifficulty difficulty)
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private readonly IBindable<StarDifficulty?> difficulty;
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public DifficultyColourBar(IBindable<StarDifficulty?> difficulty)
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{
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this.difficulty = difficulty;
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}
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@ -441,26 +450,33 @@ namespace osu.Game.Screens.Select
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{
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const float full_opacity_ratio = 0.7f;
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var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
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Children = new Drawable[]
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{
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new Box
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solidDifficultyBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = difficultyColour,
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Width = full_opacity_ratio,
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},
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new Box
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transparentDifficultyBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = difficultyColour,
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Alpha = 0.5f,
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X = full_opacity_ratio,
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Width = 1 - full_opacity_ratio,
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}
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};
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difficulty.BindValueChanged(_ => setColour(colours));
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setColour(colours);
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}
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private void setColour(OsuColour colours)
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{
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var difficultyColour = colours.ForDifficultyRating(difficulty.Value?.DifficultyRating ?? (new StarDifficulty()).DifficultyRating);
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solidDifficultyBox.Colour = difficultyColour;
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transparentDifficultyBox.Colour = difficultyColour;
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}
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}
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