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Simplify/improve beatmap conversion precheck
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@ -4,7 +4,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects;
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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}
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
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{
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