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Rename is-in-any check method to a more legible name
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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play
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var time = Clock.CurrentTime;
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isBreakTime.Value = tracker.Contains(time)
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isBreakTime.Value = tracker.IsInAny(time)
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|| time < gameplayStartTime
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|| scoreProcessor?.HasCompleted == true;
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}
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