diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs new file mode 100644 index 0000000000..2258a209e2 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Input; +using osu.Framework.Testing; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Edit; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Select; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorSaving : OsuGameTestScene + { + private Editor editor => Game.ChildrenOfType().FirstOrDefault(); + + private EditorBeatmap editorBeatmap => (EditorBeatmap)editor.Dependencies.Get(typeof(EditorBeatmap)); + + /// + /// Tests the general expected flow of creating a new beatmap, saving it, then loading it back from song select. + /// + [Test] + public void TestNewBeatmapSaveThenLoad() + { + AddStep("set default beatmap", () => Game.Beatmap.SetDefault()); + + PushAndConfirm(() => new EditorLoader()); + + AddUntilStep("wait for editor load", () => editor != null); + + AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint())); + + AddStep("Enter compose mode", () => InputManager.Key(Key.F1)); + AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); + + AddStep("Change to placement mode", () => InputManager.Key(Key.Number2)); + AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre)); + AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left)); + + AddStep("Save and exit", () => + { + InputManager.Keys(PlatformAction.Save); + InputManager.Key(Key.Escape); + }); + + AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu); + + PushAndConfirm(() => new PlaySongSelect()); + + AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault); + AddStep("Open options", () => InputManager.Key(Key.F3)); + AddStep("Enter editor", () => InputManager.Key(Key.Number5)); + + AddUntilStep("Wait for editor load", () => editor != null); + AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1); + } + } +}