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Merge branch 'master' into mod-overlay/panel
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@ -0,0 +1,54 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSceneStartupBeatmapDisplay : OsuGameTestScene
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{
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private const int requested_beatmap_id = 75;
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private const int requested_beatmap_set_id = 1;
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protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { $"osu://b/{requested_beatmap_id}" });
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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((DummyAPIAccess)API).HandleRequest = request =>
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{
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switch (request)
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{
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case GetBeatmapSetRequest gbr:
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var apiBeatmapSet = CreateAPIBeatmapSet();
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apiBeatmapSet.OnlineID = requested_beatmap_set_id;
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apiBeatmapSet.Beatmaps = apiBeatmapSet.Beatmaps.Append(new APIBeatmap
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{
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DifficultyName = "Target difficulty",
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OnlineID = requested_beatmap_id,
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}).ToArray();
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gbr.TriggerSuccess(apiBeatmapSet);
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return true;
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}
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return false;
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};
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});
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[Test]
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public void TestBeatmapLink()
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{
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AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.State.Value == Visibility.Visible);
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AddUntilStep("Beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapPicker>().FirstOrDefault()?.Beatmap.Value.OnlineID == requested_beatmap_id);
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}
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}
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}
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@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSceneStartupBeatmapSetDisplay : OsuGameTestScene
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{
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private const int requested_beatmap_set_id = 1;
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protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { $"osu://s/{requested_beatmap_set_id}" });
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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((DummyAPIAccess)API).HandleRequest = request =>
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{
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switch (request)
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{
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case GetBeatmapSetRequest gbr:
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var apiBeatmapSet = CreateAPIBeatmapSet();
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apiBeatmapSet.OnlineID = requested_beatmap_set_id;
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apiBeatmapSet.Beatmaps = apiBeatmapSet.Beatmaps.Append(new APIBeatmap
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{
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DifficultyName = "Target difficulty",
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OnlineID = 75,
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}).ToArray();
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gbr.TriggerSuccess(apiBeatmapSet);
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return true;
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}
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return false;
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};
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});
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[Test]
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public void TestBeatmapSetLink()
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{
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AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.State.Value == Visibility.Visible);
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AddUntilStep("Beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.Header.BeatmapSet.Value.OnlineID == requested_beatmap_set_id);
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}
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}
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}
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@ -87,8 +87,8 @@ namespace osu.Game.Tests.Visual.Online
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addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
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addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
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addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
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addMessageWithChecks("Join my [#english](osu://chan/#english).", 1, expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("Join my osu://chan/#english.", 1, expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks($"Join my [#english]({OsuGameBase.OSU_PROTOCOL}chan/#english).", 1, expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks($"Join my {OsuGameBase.OSU_PROTOCOL}chan/#english.", 1, expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("Join my #english or #japanese channels.", 2, expectedActions: new[] { LinkAction.OpenChannel, LinkAction.OpenChannel });
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addMessageWithChecks("Join my #english or #nonexistent #hashtag channels.", 1, expectedActions: LinkAction.OpenChannel);
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