Fix unnecessary texture atlas generation

This commit is contained in:
Dean Herbert
2019-02-17 19:48:54 +09:00
parent fcab21908b
commit 6ea1ed8d04
7 changed files with 17 additions and 13 deletions

View File

@ -140,7 +140,7 @@ namespace osu.Game.Tournament.Components
if (!string.IsNullOrEmpty(mods))
AddInternal(new Sprite
{
Texture = new TextureStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))).Get($"mods/{mods}"),
Texture = new LargeTextureStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))).Get($"mods/{mods}"),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(20),