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Fix unnecessary texture atlas generation
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@ -140,7 +140,7 @@ namespace osu.Game.Tournament.Components
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if (!string.IsNullOrEmpty(mods))
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AddInternal(new Sprite
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{
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Texture = new TextureStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))).Get($"mods/{mods}"),
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Texture = new LargeTextureStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))).Get($"mods/{mods}"),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding(20),
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