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Fix unnecessary texture atlas generation
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@ -6,7 +6,6 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -22,7 +21,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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public class MatchHeader : Container
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{
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, TextureStore textures)
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private void load(LadderInfo ladder)
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{
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RelativeSizeAxes = Axes.X;
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Height = 95;
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