Fix unnecessary texture atlas generation

This commit is contained in:
Dean Herbert
2019-02-17 19:48:54 +09:00
parent fcab21908b
commit 6ea1ed8d04
7 changed files with 17 additions and 13 deletions

View File

@ -6,7 +6,6 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -22,7 +21,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
public class MatchHeader : Container
{
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, TextureStore textures)
private void load(LadderInfo ladder)
{
RelativeSizeAxes = Axes.X;
Height = 95;