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Fix unnecessary texture atlas generation
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Platform;
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using osu.Game.Graphics;
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@ -29,7 +28,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
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private VideoSprite redWinVideo;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, LadderInfo ladder, Storage storage)
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private void load(LadderInfo ladder, Storage storage)
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{
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RelativeSizeAxes = Axes.Both;
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