Fix unnecessary texture atlas generation

This commit is contained in:
Dean Herbert
2019-02-17 19:48:54 +09:00
parent fcab21908b
commit 6ea1ed8d04
7 changed files with 17 additions and 13 deletions

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Framework.Platform;
using osu.Game.Graphics;
@ -29,7 +28,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
private VideoSprite redWinVideo;
[BackgroundDependencyLoader]
private void load(TextureStore textures, LadderInfo ladder, Storage storage)
private void load(LadderInfo ladder, Storage storage)
{
RelativeSizeAxes = Axes.Both;