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Add missing return to PlayerLoader
was being a bit too eager previously
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@ -109,7 +109,10 @@ namespace osu.Game.Screens.Play
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private void pushWhenLoaded()
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private void pushWhenLoaded()
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{
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{
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if (!player.IsLoaded)
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if (!player.IsLoaded)
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{
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Schedule(pushWhenLoaded);
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Schedule(pushWhenLoaded);
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return;
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}
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contentOut();
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contentOut();
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