Rename RealmContextFactory to RealmAccess

This commit is contained in:
Dean Herbert
2022-01-24 19:59:58 +09:00
parent bb54ad9ad8
commit 6eb2c28e41
76 changed files with 516 additions and 516 deletions

View File

@ -47,9 +47,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
}
public override void SetUpSteps()

View File

@ -43,9 +43,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
}
[Test]

View File

@ -61,9 +61,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, API, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
}
public override void SetUpSteps()

View File

@ -42,9 +42,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
beatmaps = new List<BeatmapInfo>();

View File

@ -38,9 +38,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();

View File

@ -33,9 +33,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
}
[SetUp]

View File

@ -38,9 +38,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, API, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
}
public override void SetUpSteps()

View File

@ -40,9 +40,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}

View File

@ -41,9 +41,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}

View File

@ -34,9 +34,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
var beatmapSet = TestResources.CreateTestBeatmapSetInfo();

View File

@ -42,9 +42,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
}
public override void SetUpSteps()