mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Rename RealmContextFactory
to RealmAccess
This commit is contained in:
@ -47,9 +47,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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}
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public override void SetUpSteps()
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@ -43,9 +43,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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}
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[Test]
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@ -61,9 +61,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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}
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public override void SetUpSteps()
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@ -42,9 +42,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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beatmaps = new List<BeatmapInfo>();
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@ -38,9 +38,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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@ -33,9 +33,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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}
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[SetUp]
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@ -38,9 +38,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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}
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public override void SetUpSteps()
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@ -40,9 +40,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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@ -41,9 +41,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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@ -34,9 +34,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
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@ -42,9 +42,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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}
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public override void SetUpSteps()
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