mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Rename RealmContextFactory
to RealmAccess
This commit is contained in:
@ -42,10 +42,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, ContextFactory, Scheduler));
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Dependencies.Cache(ContextFactory);
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dependencies.Cache(rulesetStore = new RulesetStore(Access));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Access, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Access, Scheduler));
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Dependencies.Cache(Access);
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return dependencies;
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}
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@ -36,9 +36,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Access, rulesets, null, Audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Access);
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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@ -47,9 +47,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
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// At a point we have isolated interactive test runs enough, this can likely be removed.
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(Access);
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(music = new MusicController());
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@ -28,10 +28,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, ContextFactory, Scheduler));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(rulesets = new RulesetStore(Access));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Access, Scheduler));
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Dependencies.Cache(Access);
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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