Rename RealmContextFactory to RealmAccess

This commit is contained in:
Dean Herbert
2022-01-24 19:59:58 +09:00
parent bb54ad9ad8
commit 6eb2c28e41
76 changed files with 516 additions and 516 deletions

View File

@ -42,10 +42,10 @@ namespace osu.Game.Tests.Visual.SongSelect
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, ContextFactory, Scheduler));
Dependencies.Cache(ContextFactory);
dependencies.Cache(rulesetStore = new RulesetStore(Access));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Access, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Access, Scheduler));
Dependencies.Cache(Access);
return dependencies;
}

View File

@ -36,9 +36,9 @@ namespace osu.Game.Tests.Visual.SongSelect
[BackgroundDependencyLoader]
private void load(GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Access, rulesets, null, Audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Access);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();

View File

@ -47,9 +47,9 @@ namespace osu.Game.Tests.Visual.SongSelect
{
// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
// At a point we have isolated interactive test runs enough, this can likely be removed.
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(Access);
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(music = new MusicController());

View File

@ -28,10 +28,10 @@ namespace osu.Game.Tests.Visual.SongSelect
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, ContextFactory, Scheduler));
Dependencies.Cache(ContextFactory);
Dependencies.Cache(rulesets = new RulesetStore(Access));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Access, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Access, Scheduler));
Dependencies.Cache(Access);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}