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Don't perform background difficulty calculation for multiplayer panels
There are cases these are shown in a long list. They shouldn't be running calculations.
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@ -105,7 +105,7 @@ namespace osu.Game.Screens.OnlinePlay
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private void refresh()
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{
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difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods) { Size = new Vector2(32) };
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difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(32) };
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beatmapText.Clear();
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beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString(), null, text =>
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