remove size from hue animation

This commit is contained in:
jorolf
2020-06-24 16:27:00 +02:00
parent 768e28faba
commit 6f0ec36407
3 changed files with 6 additions and 8 deletions

View File

@ -13,13 +13,15 @@ namespace osu.Game.Tests.Visual.UserInterface
public class TestSceneHueAnimation : OsuTestScene public class TestSceneHueAnimation : OsuTestScene
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(LargeTextureStore textures)
{ {
HueAnimation anim; HueAnimation anim;
Add(anim = new HueAnimation Add(anim = new HueAnimation
{ {
Texture = textures.Get("Intro/Triangles/logo-triangles.png"), RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = textures.Get("Intro/Triangles/logo-triangles"),
Colour = Colour4.White, Colour = Colour4.White,
}); });

View File

@ -8,17 +8,11 @@ using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Graphics.Sprites namespace osu.Game.Graphics.Sprites
{ {
public class HueAnimation : Sprite public class HueAnimation : Sprite
{ {
public HueAnimation()
{
Size = new Vector2(960);
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures) private void load(ShaderManager shaders, TextureStore textures)
{ {

View File

@ -293,11 +293,13 @@ namespace osu.Game.Screens.Menu
{ {
highlight = new HueAnimation highlight = new HueAnimation
{ {
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(lazer_logo_texture), Texture = textures.Get(lazer_logo_texture),
Colour = OsuColour.Gray(0.6f).Opacity(0.8f), Colour = OsuColour.Gray(0.6f).Opacity(0.8f),
}, },
animation = new HueAnimation animation = new HueAnimation
{ {
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(lazer_logo_texture), Texture = textures.Get(lazer_logo_texture),
Colour = Color4.White.Opacity(0.8f), Colour = Color4.White.Opacity(0.8f),
}, },