mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Centralize updating HasCompleted bindable logic
This commit is contained in:
@ -58,8 +58,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
NewJudgement?.Invoke(result);
|
||||
|
||||
if (JudgedHits == MaxHits)
|
||||
hasCompleted.Value = true;
|
||||
updateHasCompleted();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -70,8 +69,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
JudgedHits--;
|
||||
|
||||
if (JudgedHits < MaxHits)
|
||||
hasCompleted.Value = false;
|
||||
updateHasCompleted();
|
||||
|
||||
RevertResultInternal(result);
|
||||
}
|
||||
@ -135,5 +133,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
ApplyResult(result);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateHasCompleted() => hasCompleted.Value = JudgedHits == MaxHits;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user