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Increase multiplier to 1.8
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@ -237,6 +237,7 @@ namespace osu.Game.Overlays.Volume
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private double accelerationModifier = 1;
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private double accelerationModifier = 1;
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private const double max_acceleration = 5;
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private const double max_acceleration = 5;
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private const double acceleration_multiplier = 1.8;
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private ScheduledDelegate accelerationDebounce;
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private ScheduledDelegate accelerationDebounce;
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@ -250,7 +251,7 @@ namespace osu.Game.Overlays.Volume
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accelerationDebounce = Scheduler.AddDelayed(resetAcceleration, 150);
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accelerationDebounce = Scheduler.AddDelayed(resetAcceleration, 150);
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delta *= accelerationModifier;
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delta *= accelerationModifier;
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accelerationModifier = Math.Min(max_acceleration, accelerationModifier * 1.2f);
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accelerationModifier = Math.Min(max_acceleration, accelerationModifier * acceleration_multiplier);
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var precision = Bindable.Precision;
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var precision = Bindable.Precision;
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