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Fix followpoints needing a DelayReset.
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@ -40,8 +40,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
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{
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base.LoadComplete();
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DelayReset();
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Delay(StartTime);
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FadeIn(DrawableOsuHitObject.TIME_FADEIN);
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ScaleTo(1.5f);
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