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40
osu.Desktop.VisualTests/Tests/TestCaseModSelectOverlay.cs
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40
osu.Desktop.VisualTests/Tests/TestCaseModSelectOverlay.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Mods;
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using osu.Framework.Screens.Testing;
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using osu.Game.Modes;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using osu.Game.Overlays;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseModSelectOverlay : TestCase
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{
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public override string Name => @"Mod Select";
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public override string Description => @"Tests the mod select overlay";
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private ModSelectOverlay modSelect;
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public override void Reset()
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{
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base.Reset();
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Add(modSelect = new ModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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AddButton("Toggle", modSelect.ToggleVisibility);
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AddButton("osu!", () => modSelect.PlayMode.Value = PlayMode.Osu);
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AddButton("osu!taiko", () => modSelect.PlayMode.Value = PlayMode.Taiko);
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AddButton("osu!catch", () => modSelect.PlayMode.Value = PlayMode.Catch);
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AddButton("osu!mania", () => modSelect.PlayMode.Value = PlayMode.Mania);
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}
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}
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}
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