mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into fix-spectator-seeks
This commit is contained in:
@ -13,6 +13,7 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Database;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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@ -23,6 +24,7 @@ using osu.Game.Screens.Edit.Setup;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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@ -63,13 +65,19 @@ namespace osu.Game.Tests.Visual.Editing
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EditorBeatmap editorBeatmap = null;
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AddStep("store editor beatmap", () => editorBeatmap = EditorBeatmap);
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AddStep("exit without save", () =>
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AddStep("exit without save", () => Editor.Exit());
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AddStep("hold to confirm", () =>
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{
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Editor.Exit();
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DialogOverlay.CurrentDialog.PerformOkAction();
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var confirmButton = DialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogDangerousButton>().First();
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InputManager.MoveMouseTo(confirmButton);
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InputManager.PressButton(MouseButton.Left);
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});
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AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == true);
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}
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|
@ -17,6 +17,13 @@ namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorSaving : EditorSavingTestScene
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{
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[Test]
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public void TestCantExitWithoutSaving()
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{
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AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10);
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AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor);
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}
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[Test]
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public void TestMetadata()
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{
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|
@ -18,9 +18,11 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -37,6 +39,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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protected override bool HasCustomSteps => true;
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[Test]
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|
@ -8,12 +8,14 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -30,6 +32,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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|
@ -5,6 +5,7 @@ using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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@ -107,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("create player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard);
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Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio);
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LoadScreen(player = new LeadInPlayer());
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});
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|
@ -1,14 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning.Editor;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -29,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("reload skin editor", () =>
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{
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skinEditor?.Expire();
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Player.ScaleTo(0.8f);
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Player.ScaleTo(0.4f);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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}
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@ -40,6 +45,36 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
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}
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[Test]
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public void TestEditComponent()
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{
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BarHitErrorMeter hitErrorMeter = null;
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AddStep("select bar hit error blueprint", () =>
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{
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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skinEditor.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Add(blueprint.Item);
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});
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AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
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AddStep("hover first slider", () =>
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{
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InputManager.MoveMouseTo(
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skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
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.ChildrenOfType<SettingsSlider<float>>().First()
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.ChildrenOfType<SliderBar<float>>().First()
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);
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});
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AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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}
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|
@ -5,11 +5,13 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning.Editor;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -22,6 +24,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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[SetUpSteps]
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public void SetUpSteps()
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{
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|
@ -10,11 +10,13 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -29,6 +31,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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|
@ -11,6 +11,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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@ -129,6 +131,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("item 1 not in lists", () => !inHistoryList(0) && !inQueueList(0));
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}
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[Test]
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public void TestQueueTabCount()
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{
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assertQueueTabCount(1);
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addItemStep();
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assertQueueTabCount(2);
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addItemStep();
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assertQueueTabCount(3);
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AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
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assertQueueTabCount(2);
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AddStep("leave room", () => RoomManager.PartRoom());
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AddUntilStep("wait for room part", () => !RoomJoined);
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assertQueueTabCount(0);
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}
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[Ignore("Expired items are initially removed from the room.")]
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[Test]
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public void TestJoinRoomWithMixedItemsAddedInCorrectLists()
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@ -213,6 +234,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
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||||
}
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||||
private void assertQueueTabCount(int count)
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{
|
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string queueTabText = count > 0 ? $"Queue ({count})" : "Queue";
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||||
AddUntilStep($"Queue tab shows \"{queueTabText}\"", () =>
|
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{
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return this.ChildrenOfType<OsuTabControl<MultiplayerPlaylistDisplayMode>.OsuTabItem>()
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.Single(t => t.Value == MultiplayerPlaylistDisplayMode.Queue)
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||||
.ChildrenOfType<OsuSpriteText>().Single().Text == queueTabText;
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||||
});
|
||||
}
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|
||||
private void changeDisplayModeStep(MultiplayerPlaylistDisplayMode mode) => AddStep($"change list to {mode}", () => list.DisplayMode.Value = mode);
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||||
|
||||
private bool inQueueList(int playlistItemId)
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|
@ -1,9 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -35,8 +33,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private BeatmapManager beatmaps;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private IDisposable readyClickOperation;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
@ -67,23 +63,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
OnReadyClick = () =>
|
||||
{
|
||||
readyClickOperation = OngoingOperationTracker.BeginOperation();
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
{
|
||||
await MultiplayerClient.StartMatch();
|
||||
return;
|
||||
}
|
||||
|
||||
await MultiplayerClient.ToggleReady();
|
||||
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@ -169,7 +148,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
AddUntilStep("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
@ -208,9 +187,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
|
||||
|
||||
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
|
||||
|
||||
AddStep("finish gameplay", () =>
|
||||
{
|
||||
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
|
||||
|
@ -1,9 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private BeatmapManager beatmaps;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private IDisposable readyClickOperation;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
@ -71,39 +67,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
OnSpectateClick = () =>
|
||||
{
|
||||
readyClickOperation = OngoingOperationTracker.BeginOperation();
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await MultiplayerClient.ToggleSpectate();
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
}
|
||||
},
|
||||
readyButton = new MultiplayerReadyButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
OnReadyClick = () =>
|
||||
{
|
||||
readyClickOperation = OngoingOperationTracker.BeginOperation();
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
{
|
||||
await MultiplayerClient.StartMatch();
|
||||
return;
|
||||
}
|
||||
|
||||
await MultiplayerClient.ToggleReady();
|
||||
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -14,6 +15,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -21,10 +23,12 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -66,6 +70,73 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEditComponentDuringGameplay()
|
||||
{
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
SkinEditor skinEditor = null;
|
||||
|
||||
AddStep("open skin editor", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.S);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
AddUntilStep("get skin editor", () => (skinEditor = Game.ChildrenOfType<SkinEditor>().FirstOrDefault()) != null);
|
||||
|
||||
AddStep("Click gameplay scene button", () =>
|
||||
{
|
||||
skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
return Game.ScreenStack.CurrentScreen is Player;
|
||||
});
|
||||
|
||||
BarHitErrorMeter hitErrorMeter = null;
|
||||
|
||||
AddUntilStep("select bar hit error blueprint", () =>
|
||||
{
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().FirstOrDefault(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
if (blueprint == null)
|
||||
return false;
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
return true;
|
||||
});
|
||||
|
||||
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
||||
|
||||
AddStep("hover first slider", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(
|
||||
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
|
||||
.ChildrenOfType<SettingsSlider<float>>().First()
|
||||
.ChildrenOfType<SliderBar<float>>().First()
|
||||
);
|
||||
});
|
||||
|
||||
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
|
||||
|
||||
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetryCountIncrements()
|
||||
{
|
||||
@ -120,7 +191,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
|
||||
|
||||
AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
AddStep("show local scores",
|
||||
() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
|
||||
@ -152,7 +224,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
|
||||
|
||||
AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
AddStep("show local scores",
|
||||
() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
|
||||
@ -262,6 +335,20 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
exitViaBackButtonAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModsResetOnEnteringMultiplayer()
|
||||
{
|
||||
var osuAutomationMod = new OsuModAutoplay();
|
||||
|
||||
AddStep("Enable autoplay", () => { Game.SelectedMods.Value = new[] { osuAutomationMod }; });
|
||||
|
||||
PushAndConfirm(() => new Screens.OnlinePlay.Multiplayer.Multiplayer());
|
||||
AddUntilStep("Mods are removed", () => Game.SelectedMods.Value.Count == 0);
|
||||
|
||||
AddStep("Return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
AddUntilStep("Mods are restored", () => Game.SelectedMods.Value.Contains(osuAutomationMod));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitMultiWithEscape()
|
||||
{
|
||||
|
163
osu.Game.Tests/Visual/Online/TestSceneChannelListItem.cs
Normal file
163
osu.Game.Tests/Visual/Online/TestSceneChannelListItem.cs
Normal file
@ -0,0 +1,163 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Chat.ChannelList;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneChannelListItem : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
[Cached]
|
||||
private readonly Bindable<Channel> selected = new Bindable<Channel>();
|
||||
|
||||
private static readonly List<Channel> channels = new List<Channel>
|
||||
{
|
||||
createPublicChannel("#public-channel"),
|
||||
createPublicChannel("#public-channel-long-name"),
|
||||
createPrivateChannel("test user", 2),
|
||||
createPrivateChannel("test user long name", 3),
|
||||
};
|
||||
|
||||
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
|
||||
|
||||
private FillFlowContainer flow;
|
||||
private OsuSpriteText selectedText;
|
||||
private OsuSpriteText leaveText;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
foreach (var item in channelMap.Values)
|
||||
item.Expire();
|
||||
|
||||
channelMap.Clear();
|
||||
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
selectedText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
leaveText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 16,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 190,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background6,
|
||||
},
|
||||
flow = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
selected.BindValueChanged(change =>
|
||||
{
|
||||
selectedText.Text = $"Selected Channel: {change.NewValue?.Name ?? "[null]"}";
|
||||
}, true);
|
||||
|
||||
foreach (var channel in channels)
|
||||
{
|
||||
var item = new ChannelListItem(channel);
|
||||
flow.Add(item);
|
||||
channelMap.Add(channel, item);
|
||||
item.OnRequestSelect += c => selected.Value = c;
|
||||
item.OnRequestLeave += leaveChannel;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisual()
|
||||
{
|
||||
AddStep("Select second item", () => selected.Value = channels.Skip(1).First());
|
||||
|
||||
AddStep("Unread Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Unread.Value = true;
|
||||
});
|
||||
|
||||
AddStep("Read Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Unread.Value = false;
|
||||
});
|
||||
|
||||
AddStep("Add Mention Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Mentions.Value++;
|
||||
});
|
||||
|
||||
AddStep("Add 98 Mentions Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Mentions.Value += 98;
|
||||
});
|
||||
|
||||
AddStep("Clear Mentions Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Mentions.Value = 0;
|
||||
});
|
||||
}
|
||||
|
||||
private void leaveChannel(Channel channel)
|
||||
{
|
||||
leaveText.Text = $"OnRequestLeave: {channel.Name}";
|
||||
leaveText.FadeOutFromOne(1000, Easing.InQuint);
|
||||
}
|
||||
|
||||
private static Channel createPublicChannel(string name) =>
|
||||
new Channel { Name = name, Type = ChannelType.Public, Id = 1234 };
|
||||
|
||||
private static Channel createPrivateChannel(string username, int id)
|
||||
=> new Channel(new APIUser { Id = id, Username = username });
|
||||
}
|
||||
}
|
@ -122,6 +122,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestHideOverlay()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
|
||||
AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
|
||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||
|
||||
@ -134,6 +136,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestChannelSelection()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||
AddStep("Setup get message response", () => onGetMessages = channel =>
|
||||
{
|
||||
@ -169,6 +172,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestSearchInSelector()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
|
||||
AddUntilStep("Only channel 2 visible", () =>
|
||||
{
|
||||
@ -180,6 +184,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestChannelShortcutKeys()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
|
||||
AddStep("Close channel selector", () => InputManager.Key(Key.Escape));
|
||||
AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||
@ -199,6 +204,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestCloseChannelBehaviour()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddUntilStep("Join until dropdown has channels", () =>
|
||||
{
|
||||
if (visibleChannels.Count() < joinedChannels.Count())
|
||||
@ -269,6 +275,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestChannelCloseButton()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join 2 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
@ -289,6 +296,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestCloseTabShortcut()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join 2 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
@ -314,6 +322,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestNewTabShortcut()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join 2 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
@ -330,6 +339,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestRestoreTabShortcut()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join 3 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
@ -375,6 +385,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestChatCommand()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
@ -398,6 +409,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Channel multiplayerChannel = null;
|
||||
|
||||
AddStep("open chat overlay", () => chatOverlay.Show());
|
||||
|
||||
AddStep("join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
|
||||
{
|
||||
Name = "#mp_1",
|
||||
@ -417,6 +430,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
@ -443,6 +457,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
@ -471,6 +486,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
@ -496,14 +513,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightWhileChatHidden()
|
||||
public void TestHighlightWhileChatNeverOpen()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("hide chat", () => chatOverlay.Hide());
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
@ -520,7 +534,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Highlight message and show chat", () =>
|
||||
AddStep("Highlight message and open chat", () =>
|
||||
{
|
||||
chatOverlay.HighlightMessage(message, channel1);
|
||||
chatOverlay.Show();
|
||||
@ -571,8 +585,6 @@ namespace osu.Game.Tests.Visual.Online
|
||||
ChannelManager,
|
||||
ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
|
||||
};
|
||||
|
||||
ChatOverlay.Show();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,6 +40,10 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
Text = @"You're a fake!",
|
||||
},
|
||||
new PopupDialogDangerousButton
|
||||
{
|
||||
Text = @"Careful with this one..",
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user