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Use Logger.Error when exceptions are involved
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit
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}
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catch (Exception e)
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{
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Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
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Logger.Error(e, "Could not load beatmap sucessfully!");
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return;
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}
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