Make beatmap detail area abstractable

This commit is contained in:
smoogipoo
2020-02-12 19:52:47 +09:00
parent 0f1d30c55e
commit 6f7196b0b8
10 changed files with 318 additions and 77 deletions

View File

@ -2,37 +2,44 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select
{
public class BeatmapDetailArea : Container
public abstract class BeatmapDetailArea : Container
{
private const float details_padding = 10;
private readonly Container content;
protected override Container<Drawable> Content => content;
public readonly BeatmapDetails Details;
public readonly BeatmapLeaderboard Leaderboard;
private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap
public virtual WorkingBeatmap Beatmap
{
get => beatmap;
set
{
beatmap = value;
Details.Beatmap = beatmap?.BeatmapInfo;
Leaderboard.Beatmap = beatmap is DummyWorkingBeatmap ? null : beatmap?.BeatmapInfo;
Details.Beatmap = value?.BeatmapInfo;
}
}
public BeatmapDetailArea()
public readonly BeatmapDetails Details;
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab
{
get => tabControl.Current;
set => tabControl.Current = value;
}
private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly BeatmapDetailAreaTabControl tabControl;
protected BeatmapDetailArea()
{
AddRangeInternal(new Drawable[]
{
@ -40,51 +47,62 @@ namespace osu.Game.Screens.Select
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
},
new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
OnFilter = (tab, mods) =>
Child = Details = new BeatmapDetails
{
Leaderboard.FilterMods = mods;
switch (tab)
{
case BeatmapDetailTab.Details:
Details.Show();
Leaderboard.Hide();
break;
default:
Details.Hide();
Leaderboard.Scope = (BeatmapLeaderboardScope)tab - 1;
Leaderboard.Show();
break;
}
},
RelativeSizeAxes = Axes.X,
Alpha = 0,
Margin = new MarginPadding { Top = details_padding },
}
},
});
AddRange(new Drawable[]
{
Details = new BeatmapDetails
tabControl = new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
Alpha = 0,
Margin = new MarginPadding { Top = details_padding },
TabItems = CreateTabItems(),
OnFilter = OnTabChanged,
},
Leaderboard = new BeatmapLeaderboard
{
RelativeSizeAxes = Axes.Both,
}
});
}
/// <summary>
/// Refreshes the currently-displayed details.
/// </summary>
public virtual void Refresh()
{
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
}
/// <summary>
/// Invoked when a new tab is selected.
/// </summary>
/// <param name="tab">The tab that was selected.</param>
/// <param name="selectedMods">Whether the currently-selected mods should be considered.</param>
protected virtual void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
{
switch (tab)
{
case BeatmapDetailAreaDetailTabItem _:
Details.Show();
break;
default:
Details.Hide();
break;
}
}
/// <summary>
/// Creates the tabs to be displayed.
/// </summary>
/// <returns>The tabs.</returns>
protected virtual BeatmapDetailAreaTabItem[] CreateTabItems() => new BeatmapDetailAreaTabItem[]
{
new BeatmapDetailAreaDetailTabItem(),
};
}
}