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Make beatmap detail area abstractable
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35
osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs
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35
osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Screens.Select
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{
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public abstract class BeatmapDetailAreaTabItem : IEquatable<BeatmapDetailAreaTabItem>
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{
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/// <summary>
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/// The name of this tab, to be displayed in the tab control.
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/// </summary>
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public abstract string Name { get; }
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/// <summary>
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/// Whether the contents of this tab can be filtered by the user's currently-selected mods.
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/// </summary>
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public virtual bool FilterableByMods => false;
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public override string ToString() => Name;
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public bool Equals(BeatmapDetailAreaTabItem other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Name == other.Name;
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}
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public override int GetHashCode()
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{
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return Name != null ? Name.GetHashCode() : 0;
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}
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}
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}
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