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Make beatmap detail area abstractable
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@ -34,6 +34,8 @@ namespace osu.Game.Screens.Select
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Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); // Todo: Temporary
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protected override bool OnStart()
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{
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var item = new PlaylistItem
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