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Make beatmap detail area abstractable
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@ -29,8 +29,12 @@ namespace osu.Game.Screens.Select
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ValidForResume = false;
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Edit();
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}, Key.Number4);
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((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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