Merge branch 'master' into hitobject-pooling-base

This commit is contained in:
smoogipoo
2020-11-11 17:09:18 +09:00
57 changed files with 899 additions and 567 deletions

View File

@ -11,9 +11,9 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -26,10 +26,10 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"

View File

@ -280,8 +280,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void addClickStep(MouseButton button)
{
AddStep($"press {button}", () => InputManager.PressButton(button));
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
AddStep($"click {button}", () => InputManager.Click(button));
}
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);