mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Adjust game-side text flow containers to part-based model
This commit is contained in:
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -71,26 +72,20 @@ namespace osu.Game.Graphics.Containers
|
||||
var spriteText = new OsuSpriteText { Text = text };
|
||||
|
||||
AddText(spriteText, creationParameters);
|
||||
createLink(spriteText.Yield(), new LinkDetails(action, argument), tooltipText);
|
||||
createLink(new TextPartManual(spriteText.Yield()), new LinkDetails(action, argument), tooltipText);
|
||||
}
|
||||
|
||||
public void AddLink(IEnumerable<SpriteText> text, LinkAction action, string linkArgument, string tooltipText = null)
|
||||
{
|
||||
foreach (var t in text)
|
||||
AddArbitraryDrawable(t);
|
||||
|
||||
createLink(text, new LinkDetails(action, linkArgument), tooltipText);
|
||||
createLink(new TextPartManual(text), new LinkDetails(action, linkArgument), tooltipText);
|
||||
}
|
||||
|
||||
public void AddUserLink(User user, Action<SpriteText> creationParameters = null)
|
||||
=> createLink(AddText(user.Username, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user.Id.ToString()), "view profile");
|
||||
|
||||
private void createLink(IEnumerable<Drawable> drawables, LinkDetails link, string tooltipText, Action action = null)
|
||||
private void createLink(ITextPart textPart, LinkDetails link, LocalisableString tooltipText, Action action = null)
|
||||
{
|
||||
var linkCompiler = CreateLinkCompiler(drawables.OfType<SpriteText>());
|
||||
linkCompiler.RelativeSizeAxes = Axes.Both;
|
||||
linkCompiler.TooltipText = tooltipText;
|
||||
linkCompiler.Action = () =>
|
||||
Action onClickAction = () =>
|
||||
{
|
||||
if (action != null)
|
||||
action();
|
||||
@ -101,10 +96,41 @@ namespace osu.Game.Graphics.Containers
|
||||
host.OpenUrlExternally(link.Argument);
|
||||
};
|
||||
|
||||
AddInternal(linkCompiler);
|
||||
AddPart(new TextLink(textPart, tooltipText, onClickAction));
|
||||
}
|
||||
|
||||
protected virtual DrawableLinkCompiler CreateLinkCompiler(IEnumerable<SpriteText> parts) => new DrawableLinkCompiler(parts);
|
||||
private class TextLink : TextPart
|
||||
{
|
||||
private readonly ITextPart innerPart;
|
||||
private readonly LocalisableString tooltipText;
|
||||
private readonly Action action;
|
||||
|
||||
public TextLink(ITextPart innerPart, LocalisableString tooltipText, Action action)
|
||||
{
|
||||
this.innerPart = innerPart;
|
||||
this.tooltipText = tooltipText;
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
protected override IEnumerable<Drawable> CreateDrawablesFor(TextFlowContainer textFlowContainer)
|
||||
{
|
||||
var linkFlowContainer = (LinkFlowContainer)textFlowContainer;
|
||||
|
||||
innerPart.RecreateDrawablesFor(linkFlowContainer);
|
||||
var drawables = innerPart.Drawables.ToList();
|
||||
|
||||
drawables.Add(linkFlowContainer.CreateLinkCompiler(innerPart).With(c =>
|
||||
{
|
||||
c.RelativeSizeAxes = Axes.Both;
|
||||
c.TooltipText = tooltipText;
|
||||
c.Action = action;
|
||||
}));
|
||||
|
||||
return drawables;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual DrawableLinkCompiler CreateLinkCompiler(ITextPart textPart) => new DrawableLinkCompiler(textPart);
|
||||
|
||||
// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
|
||||
// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
|
||||
|
Reference in New Issue
Block a user