Adjust game-side text flow containers to part-based model

This commit is contained in:
Bartłomiej Dach
2021-08-01 17:12:04 +02:00
parent fe86ae51b0
commit 6f863ca204
8 changed files with 73 additions and 37 deletions

View File

@ -5,6 +5,8 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
@ -30,6 +32,11 @@ namespace osu.Game.Online.Chat
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
public DrawableLinkCompiler(ITextPart part)
: this(part.Drawables.OfType<SpriteText>())
{
}
public DrawableLinkCompiler(IEnumerable<Drawable> parts)
: base(HoverSampleSet.Submit)
{