Use LifetimeManagementContainer

This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
This commit is contained in:
ekrctb
2018-12-13 14:55:28 +09:00
parent f29c6987d2
commit 6f8a2e6ff2
7 changed files with 29 additions and 9 deletions

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI
{
public class HitObjectContainer : CompositeDrawable
public class HitObjectContainer : LifetimeManagementContainer
{
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);