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Use LifetimeManagementContainer
This is a significant performance boost for gameplay, especially for long or stroyboard-heavy maps.
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@ -118,6 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
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ApproachCircle.Expire(true);
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}
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protected override void UpdateCurrentState(ArmedState state)
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