Use LifetimeManagementContainer

This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
This commit is contained in:
ekrctb
2018-12-13 14:55:28 +09:00
parent f29c6987d2
commit 6f8a2e6ff2
7 changed files with 29 additions and 9 deletions

View File

@ -118,6 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
ApproachCircle.Expire(true);
}
protected override void UpdateCurrentState(ArmedState state)