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Use LifetimeManagementContainer
This is a significant performance boost for gameplay, especially for long or stroyboard-heavy maps.
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@ -12,6 +12,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class ApproachCircle : Container
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{
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public override bool RemoveWhenNotAlive => false;
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public ApproachCircle()
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{
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Anchor = Anchor.Centre;
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